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Putting great emphasis on modding features

Putting great emphasis on modding features, as that what game is aiming to be. This unfortunately puts gameplay features back in the planning. But it is important, that game is developed as, if was modded, so it ensures maximum of bugs is captured, rather than releasing optional modding features. Then game itself will be build as mod, which should help much later on. Due to mass small bugs, to be resolved, and number of parameters regarding effects properties, this part takes much longer that thought. But managed to make lua generator with Blockly and compatible with Chromium, where chromium browser will be mainly used for displaying GUI. This will allow to utilize HTML5 technology for GUI. Additionally, aiming to focus on one future at once, to not get too distracted with development. SQLite database is used now, to store data, saves and many configurations. SQLite allows for better management and control, of many game aspects. So for moddable matter, data driven game design philosophy is applied. Programs from Blockly are also saved into SQLite 

Last Update: 2018-05-04 04:50:47

Redesigning of pie menu, using new methodologies, with wheelnavjs.

Redesigning of pie menu, using new methodologies, with wheelnavjs.

Last Update: 2018-05-03 23:00:00

Redesigning of pie menu, using new methodologies, with wheelnavjs.

Orbit selector with compass, allowing to select altitude, latitude and longitude on the spherical body. Also custom shader based radial grid.

Last Update: 2018-03-25 00:38:53

Draft of first UI design for IterOrbis, showing ingame main mane.

Starting prototyping the construct builder.

Last Update: 2018-03-13 16:37:16

Draft of first UI design for IterOrbis, showing ingame main mane.

First draft of UI design, using web based technologies.

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