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Messing with construct builder

Initiated prototyping of construct builder. The concept is simple, it should allow to place blocks together, to generate bigger construct structure. Additionally, integrity need to be checked, when part of construct is disintegrated, then remove "free hanging" blocks. This required to develop flood algorithm, which allows to identify, which blocks were disconnected. Each block can be oriented in its 6 directions. Blocks are considered as base construct unit, default 1x1x1 meter. But later, components to be allowed, which can be wider, or longer, for example 4x2x1. Considering also, bigger grid of 2x2x2 as base unit and 3x3x3. Alternatively 0.5x0.5x0.5 or 0.1x0.1x0.1 to build very small constructs. However, no direct mixing of different sizes of grid will be allowed. However, considering special connection mechanics, which will allow to interact between grid constructs. For example, big space base, with higher grid, and small turrets, with smaller constructs. Smallest grid can be used for example for drones. But well, these are just ideas atm ...

Last Update: 2018-05-04 05:50:47

Redesigning of pie menu, using new methodologies, with wheelnavjs.

Redesigning of pie menu, using new methodologies, with wheelnavjs.

Last Update: 2018-05-04 00:00:00

Redesigning of pie menu, using new methodologies, with wheelnavjs.

Orbit selector with compass, allowing to select altitude, latitude and longitude on the spherical body. Also custom shader based radial grid.

Last Update: 2018-03-25 01:38:53

Draft of first UI design for IterOrbis, showing ingame main mane.

Starting prototyping the construct builder.

Last Update: 2018-03-13 17:37:16

Draft of first UI design for IterOrbis, showing ingame main mane.

First draft of UI design, using web based technologies.

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