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Orbit Selector With Compass

Orbit selector with compass, allowing to select altitude, latitude and longitude on the spherical body. Also custom shader based radial grid has been written. However, attempt of using Unity3D 2018 Shader Graph was taken, to develop radial shaders, GPU performance was none satisfactory.

Therefore, approach to learn scripting custom shaders was taken. As the result such radial grids, along with html5 based compass for orbit (red circle) selector. Simply, red cicle indicates the orbit, which will be assigned. Player is selecting altitude (distance from the planet center, latitude, the horizontal angle, and longitude, vertical angle (step on the screen). So process is in 3 quick click steps.

Additionally there is satellite on the orbit selector, with similar fashion. However, instead of altitude, since orbit is already set, there is satellite roll. So the satelite desired orientation can be defined, in respect to the planet, orbit, space, or other instance.

Last Update: 2018-05-04 05:50:47

Redesigning of pie menu, using new methodologies, with wheelnavjs.

Redesigning of pie menu, using new methodologies, with wheelnavjs.

Last Update: 2018-05-04 00:00:00

Redesigning of pie menu, using new methodologies, with wheelnavjs.

Orbit selector with compass, allowing to select altitude, latitude and longitude on the spherical body. Also custom shader based radial grid.

Last Update: 2018-03-25 01:38:53

Draft of first UI design for IterOrbis, showing ingame main mane.

Starting prototyping the construct builder.

Last Update: 2018-03-13 17:37:16

Draft of first UI design for IterOrbis, showing ingame main mane.

First draft of UI design, using web based technologies.

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