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First draft of IterOrbis UI design, using web based technologies

The initial draft design, of IterOrbis UI, using web based technologies. From HTML, via JavaScript and CSS, to bootstrap and jQuery. Aiming on automating the process, of creating new additional UI as game expands, imposing same standards, avoiding every UI being looking different. Evolution of UI may take long way tho. On left top corner, is the prototype of HUD, which allows components to be drag-able. Also they snap to neighbor components, so they align nicely. Considering design buttons as similar, as the description of the planet below the screen. This description is displaying, when mouse is over the planet, or other relevant components. Most, if not all components will have similar description, including custom modded one.

Last Update: 2018-05-04 04:50:47

Redesigning of pie menu, using new methodologies, with wheelnavjs.

Redesigning of pie menu, using new methodologies, with wheelnavjs.

Last Update: 2018-05-03 23:00:00

Redesigning of pie menu, using new methodologies, with wheelnavjs.

Orbit selector with compass, allowing to select altitude, latitude and longitude on the spherical body. Also custom shader based radial grid.

Last Update: 2018-03-25 00:38:53

Draft of first UI design for IterOrbis, showing ingame main mane.

Starting prototyping the construct builder.

Last Update: 2018-03-13 16:37:16

Draft of first UI design for IterOrbis, showing ingame main mane.

First draft of UI design, using web based technologies.

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